


Game set up is the same as Symbolic Pictionary.
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Feel free to download a copy to use or as inspiration to create your own. For example, what is a form of transportation that can be used as a metaphor to describe life in school?īelow is the sheet I use in my classroom. It can be helpful to give students a category to use for the metaphor. Then, have them compare those characteristics to something else with a similar characteristic. Ask students to come up with a word or two that describes their own personal characteristics around their personality, behavior, life at home, and life at school. What is something that has similarities to this?Īnother way to get students warmed up for visual metaphor is a quick worksheet.What kinds of characteristics does this have?.
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One way to do this is through a series of questions about an image such as:

Break down a subject into various traits or characteristics in order to make connections. Then, give students a bit more scaffolding work. When students can compare themselves to an animal because of similar characteristics, they are able to create a metaphor. One example students easily understand is that of comparing a lazy or tired person to a sloth. Have students choose an animal that they share some sort of a similarity with. Start with animals when introducing visual metaphor. In that case, it would most likely mean that the artist believes that he or she is sweet, liked by many, or can really make the party. However, an artist could also use a cake as a metaphor for themselves. For example, a cake in an art piece can be a symbol for an inner-struggle with food addiction or a condition such as diabetes. This is because symbolic images and visual metaphors can be different. Once your students have mastered symbolic images, it’s time to dig deeper.
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If you’re looking for more ways to use games to enhance your students’ learning, head over to the Games in the Art Room PRO Learning Pack! Lindsey will share how to best design a game tailored to the needs of your students and share specific ideas to implement immediately in your art room! For example, maybe you give bonus points if students can clearly explain why they chose the symbol they did. Or, maybe students lose points if they use words or use emoji-style symbols. You can switch up the scoring in various ways. Group 6 would earn two points for having a unique symbol, while all other groups would earn one. Give two points to any teams that have unique images not replicated by other groups.įor example, let’s say the first word of the game is “school.” Groups 1, 2, and 3 show apples, groups 4 and 5 show pencils, and group 6 shows a book. Give one point if a team comes up with a symbolic image. After the time is up, one person from each group should hold up their board or paper to show the symbolic representation. When the group comes to a conclusion, all students should draw the agreed upon symbol. Once the word is shown, have students work together in their groups for 3-5 minutes to come up with a symbolic image to represent that word.
